![]() ![]() Although not everyone agrees – she’s a bit divisive!įavorite combination of skills: ohh, this is a good one. I have to think more on a turn by turn basis about how to approach each battle and how to deal with the dice I get – for me she’s just the most interesting character. I think she’s really interesting to play, and when I replay the game myself I usually find myself playing as her (or as Robot). Who is your favorite character? How about your favorite combination of skills? It’s been great – we’ve ended up with something I’m so proud of, and it’s obviously just a totally different (and much better!) game than it would have been if I’d worked on it on my own. In my previous work, I’ve worked on my own or maybe with one other person in an indirect way – for VVVVVV and Super Hexagon it was me plus a musician for example.ĭicey Dungeons was a much bigger project: I made the decision to go all in and put together a team with an artist and musician and writer and another programmer, and someone doing PR, and that was all very exciting, but totally new to me. How long did it take to develop the game and what were the greatest or most surprising challenges?Īs far as challenges go, the big one was that Dicey Dungeons was my first big collaborative project. I love that game a lot, and with Dicey Dungeons, I started out by trying to put my own spin on that genre.ĭicey Dungeons is carefully balanced in spite of its wealth of customization options. ![]() The game’s big inspiration is Dream Quest, which is an amazing mobile roguelike inspired by Magic: the Gathering. It, uh, took me a bit longer than that in the end. I originally started Dicey Dungeons as an entry in a game jam called 7 Day Roguelike, where you try to make a roguelike in seven days. What inspired this unique, luck-oriented game world and what attracted you to the roguelike genre? What (I think) makes it interesting is that it’s mechanically all about exploring the limits of what you can do with a dice based roguelike – the six different characters all play in wildly different ways, and the game is structured around “episodes” which remix the basic rules of the game. You play as one of six different giant walking dice, fighting your way through dungeons, collecting loot and trying to defeat Lady Luck, the literal goddess of chance and fortune. Sure! Dicey Dungeons is a kind of boardgamey, combat focused RPG. I went indie more than a decade ago now – since then I’ve made 3 commercial games ( VVVVVV, Super Hexagon and Dicey Dungeons), and a bunch of smaller freeware games and things.įor those unfamiliar with it, could you please give your elevator pitch description of Dicey Dungeons ? ![]() What is your background in the video game industry? My love for this game is no secret – I’ve spent over twenty hours on it in the past two weeks – so I was grateful for the opportunity to discuss it with Cavanagh in an email interview last week. Turn-based roguelike Dicey Dungeons is the newest game by VVVVVV (2010) and Super Hexagon (2012) developer Terry Cavanagh, published independently for PC in 2019 and for the Nintendo Switch on December 15, 2020. ![]()
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